Operation SLRN
Game made for ScoreSpace25 GameJam.
Control your submarine carefully to avoid enemies and extract valuable resources from the crystal ore. But be fast because your time is limited by the meager amount of oxygen you have.
Controls:
- Use WASD to move.
- Q to toggle sonar. If you use sonar on enemy submarine, they will know your location.
- E to toggle engine. Turn engine off will make you run slower, but quieter.
- R to open upgrade menu.
- Tab to open Journal. You can read it for more hints.
- Operator name is your name to display on leaderboard.
- Hint:
- You can bait enemies into torpedos and mines.
- You can change BGM and SFX volume with the sliders on the left side of screen.
- Try clicking the pull switch on top right.
- Using up/down in leaderboard to see more position.
Made by team Tempetus Cabinet:
- Lam Nguyen Khoa (johnminer) - Developer.
- Ngo Van Anh Tuan (nvatuan) - Designer.
Credits:
- 7-segment and 14-segment fonts: https://www.keshikan.net/fonts-e.html
- Storybook font for journal: https://www.dafont.com/storybook.font
- Sonar image from CodeMonkey.
- Audio sfx:
- inspectorj - book flippping sound
- blaukreuz - submarine internal ambience
- clearwavsound - crystal glass click
- therealdeevee - submarine sonar ping
- metrostock99 - drill sound
Source code: https://github.com/lamnguyenkhoa/Operation-SLRN
Status | Released |
Platforms | HTML5, Windows, Linux |
Authors | Tempetus Cabinet, nvatuan |
Genre | Survival |
Made with | Paint.net, Unity, Audacity, Adventure Game Studio |
Tags | 2D, Arcade, High Score, Immersive, Indie, Retro, submarine, Top-Down, underwater, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Development log
- Post-jam updateApr 28, 2023
Comments
Log in with itch.io to leave a comment.
Amazing art! And such a great idea done creatively